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£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.

£
Spot the % change (increase or discount).
Squares = 100 ÷ %.
Each square = that % of the original.
Remove or shade changed squares; label the final price on those left.
Final ÷ kept squares = £ per square.
£ per square × total squares = original (100%).
Works only when 100 ÷ % is a whole number of squares.
Example in context: a game drops 20 % and now costs £8.
100 ÷ 20 = 5 squares, 4 kept.
🟩🟩🟩🟩🟥
£8 ÷ 4 = £2 per square → £2 × 5 = £10 original.
Type LR.5 to watch the topic and practise more.
